Virtual reality or VR is slowly becoming a reality in home entertainment. With huge tech companies investing millions of dollars to come up with VR devices, the concept is no longer a theory. Tech leaders such as Google, Facebook, Sony and Microsoft, among others, are fighting for space and trying to outsmart each other. But pertinent questions still linger. For instance, the lure of the false world has raised real concerns as to whether we will hate our own real world. Even though virtual reality therapy has been used to ease Ophidiophobia, Acrophobia, and the likes among people, it is still unknown how things will turn out.
Away from the concerns, advances made on virtual reality have been conspicuous. Oculus Rift, the Facebook-owned tech company has already revealed plans to unveil VR headset in 2016. However, the foremost hindrance factor is the cost. Priced at $400, you will still need a PC capable to run support it, which brings the cost to at least $1500 to use the headset smoothly. However, the prices are projected to go down once market forces come into play.
But Facebook is left alone to dominate the field. Microsoft has roared with Hololens while Valve and HTC announced their entry into the new frontier with SteamVR and HTC Vive. Microsoft envisaged Hololens to be used around the house, therefore revolutionizing home entertainment. Its capability includes splashing YouTube videos on your walls and actually making them follow you. Doubtlessly, users will define the market – with fresh sentiments already coming up.
Since VR is a new concept, a majority of users want their curiosity served well. The available older VR gaming definitely can’t match the current hype. Example of this is “The Forest”, the latest VR gaming experience that many users have given a try. Although some have complained of nausea after playing it wearing a VR dev gear, this is to be expected, as it takes time to get used to it. After all, same thing happened at the beginning of FPS style video games.
Obviously, the concerns are not being taken lightly by tech players. However, addressing the problems has further compounded the confusion as to how the games should be built. First, the developers have been told to focus on the game before porting it to the traditional media. But there’s no doubt this technology holds great promise, and might even become a main platform for home entertainment, with PC, video game consoles and Blu-Ray players left on the sidelines.
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